Oh yeah you heard it right Project IGI 3 The Plan!!!.......
About IGI 3: IGI 3 - Th3 Plan is not an IGI original first person shooter game. IGI 3 is developed by the third party. After IGI 1 and IGI 2 the IGI series is closed. As IGI 1 and IGI 2 is developed by Innerloop studios. After releasing IGI 2 - Covert Strike in March 2003 the Innerloop studios shuttered its door in June 2003. And now there is no chance that another IGI game sequel will be released.
Download links
http://paksoldiergamez.blogspot.com/2013/03/Project-IGI-3-The-Plan-download.html
After Max leaves the hospital, he begins looking for answers. When Max is kidnapped by Vladimir Lem, head of the local Russian Mafia, he learns that the Cleaners work for Lem, who uses them to eliminate the competition to his businesses. Max then learns that Lem is part of the secretive Inner Circle, led by Senator Alfred Woden, who had ensured that the charges against Max were dropped at the end of the previous game. Lem plans to kill Woden and gain control of the Inner Circle. Max also learns that Mona is a hired gun for Woden, with orders to kill Lem and Max. After Lem reveals that Detective Winterson was his mistress, he shoots Max in the head, and leaves him for dead in a burning building. Mona rescues Max, and together they go to Woden's mansion to save him from Lem. At the mansion, Mona knocks Max to the ground in an attempt to follow her orders to kill him, but discovers that her feelings for him keep her from doing so. Lem shoots Mona after realizing that she will not kill Max. Woden then appears in a wheelchair, and lunges at Lem; Woden is killed during the ensuing struggle. Max and Lem then begin to fight, until Lem triggers a bomb that he planted in the mansion. After they both drop to the floor below, Max pursues Lem through the mansion. Max faces Lem in a firefight, and eventually destabilizes the platform below Lem, causing it to fall to the floor below, killing Lem. Max returns to Mona's side as the police arrive, and she dies in his arms. If the game is completed at its highest difficulty level, Mona survives.
And the Russians, it would seem. Sniper Elite V2 takes us right up to the Battle of Berlin, where the Russians were clamouring at the walls while Hitler and his chums gloomily considered packing the whole thing in and forming the world’s first boy band. Enter one American sniper (or two, if you play co-op), on a mission to stop the Russians getting hold of German rocketry tech as the war draws to an inevitable close.
As a sniper simulator, it’s action-packed. That is to say, you might be in the tower of a ruined church when three armoured cars full of MP40-toting Jerries arrive and storm in the front door. Sure, you’ll still be sniping, but it’s non-stop and furious, as you’re throwing grenades from cover, sniping as fast as your trigger-finger will allow, and relocating under heavy fire. Sure, there’s bullet-drop and wind to compensate for (particularly on the hardest skill setting), but essentially this plays out a lot more like a traditional shooter where you just happen to spend most of your time with a sniper rifle equipped than it does like a 1945-era Hitman, where it’s all about lining up that one, single shot. Sure, you can perform stealth kills, and move bodies, and it may even be possible to finish some levels more-or-less undetected, but plenty of the game is spent at one end of a soldier-funnel, shooting as many enemies as possible while they try to overrun your location.
Graphically it see-saws dramatically between imaginative, evocative urban battlescapes, and occasionally eye-rollingly bad, even on ultra settings. In one particular bombed-out library, the bookcases were just a single flat plane, blocky and obvious close-up. But at other times, as you’re creeping through heaps of rubble and clambering through half-destroyed windows and brickwork-choked doorways, you’ll come unexpectedly across a small patch of greenery struggling to survive in the midst of the devastation, and it evokes a moment of poignancy amidst the horror.
Oh, yes – the horror. See, this is Sniper Elite’s gimmick. Now, we’ve all seen bullet cams on shooters as far back as Max Payne, but Rebellion have taken it a step further, with the anatomically-detailed x-ray cam. So picture the scene. You’re on a rain-soaked rooftop overlooking a small twilight-bathed plaza. Two German soldiers are getting a dressing-down from their commander. You line up your sights, flick a glance to the wind gauge, slightly adjust your firing angle, exhale, and fire. The camera circles the bullet in slow-mo flight, Matrix-style, to the point where it enters the front of the commander’s head. Then time slows even further, and the head of the officer becomes an x-ray view, showing splintering skull fragments and ruptures in the man’s brain caused by the passage of the bullet. And it’s not just heads. Livers, lungs, spines, hearts, kidneys… oh, and ‘stones’ as well. Naturally. All of these organs, not to mention the skeleton, are shown to be shattered, pierced and sluiced by your bullets, all depicted in loving, gratuitous detail. Personally, it all got a bit much for me after the first couple of times, but each to his own, I suppose:- If fixating on just exactly what grizzly damage you’re doing to your target is your thing, then the x-ray kill-cam will certainly deliver.
Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point trailer to see the beginning of Lara’s epic adventure. Survival Edition
Survival Edition includes:
Digital 32-page mini art book compiled by TOMB RAIDER’S Art Director Brian Horton
10 downloadable tracks from TOMB RAIDER’s atmospheric soundtrack
Digital double sided map of the game’s mysterious island setting and the iconic cover image
Digital comic – Tomb Raider: The Beginning
“Guerilla Skin” in-game outfit
Three in-game weapons from “Hitman: Absolution” for use in “Tomb Raider”: The Silverballer, Agency SPS 12, and HX AP-15
Title: Tomb Raider
Genre: Action, Adventure
Developer: Crystal Dynamics
Publisher: SQUARE ENIX, Eidos Interactive
Release Date: 5 Mar 2013
Languages: English*, German*, French*, Italian*, Korean, Spanish*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese-Brazil, Arabic
Tomb Raider-SKIDROW
SIZE: 9.44 GB
Survival Edition includes:
Digital 32-page mini art book compiled by TOMB RAIDER’S Art Director Brian Horton
10 downloadable tracks from TOMB RAIDER’s atmospheric soundtrack
Digital double sided map of the game’s mysterious island setting and the iconic cover image
Digital comic – Tomb Raider: The Beginning
“Guerilla Skin” in-game outfit
Three in-game weapons from “Hitman: Absolution” for use in “Tomb Raider”: The Silverballer, Agency SPS 12, and HX AP-15
Title: Tomb Raider
Genre: Action, Adventure
Developer: Crystal Dynamics
Publisher: SQUARE ENIX, Eidos Interactive
Release Date: 5 Mar 2013
Languages: English*, German*, French*, Italian*, Korean, Spanish*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese-Brazil, Arabic
Tomb Raider-SKIDROW
SIZE: 9.44 GB
Key Features
Motion Sense Trigger System: an innovative first in which the way the player touches the controller influences the on-screen shot. Like in real-world sniping, in-game shooting requires a steady squeeze of the pad’s trigger so that when the round is fired, the rifle is more accurate. Jerk the trigger and the round is thrown off, thus missing the target and alerting a highly motivated enemy to your presence.
Realistic Ballistics: the hallmark of the Sniper franchise is the realism of its shooting dynamics. Wind speed, distance, gravity and bullet-drop all play critical roles in the performance of your shot.
Refined Shooting Mechanics: a proper breathing technique to steady your heart rate is as important as calculating the time on target of your round, and the best snipers control both their heart and their head. From acquisition of target until the slow steady trigger pull, a sniper must pull together everything to achieve the ideal “one shot; one kill.”
Improved Enemy AI: the Artificial Intelligence (AI) system was completely re-tooled and designed from scratch. Much of the improvements were made possible from the switch to the CryEngine 3. Expect everything from flanking movements to frontal assaults as the enemy tries to engage you in close quarters where your rifle is less effective.
New Target-Rich Environments: Sniper Ghost Warrior 2 adds new urban environments like Sarajevo and treacherous mountain terrain to go along with jungles that are as lush and deadly as ever.
Various Difficulty Levels: To diversify gameplay and make it accessible to the widest group of gamers, CI Games is introducing three difficulty levels that totally change the nature of the game. You decide how to play – either relax and be the ultimate predator or test your skill and experience the game on Expert Mode.
Bullet-Cam: everyone’s favorite feature returns to reward expert shots and show the battlefield from a totally new viewpoint. See what the transfer of kinetic energy – a bullet’s true stopping power – can do to the enemy from 1000 meters or more!
Bullet Penetration: concealment doesn’t necessarily mean cover. In Sniper: Ghost Warrior 2, bullets behave as they would in real life and are able to dispatch enemies hiding behind various types of covers. You can also try to line up your enemies and let a single round take out an entire squad. Wait ‘til you see that on Bullet Cam!
Expanded List of Sniper Rifles: Try out the world’s most advanced sniper rifles, each of them meticulously recreated so that they accurately simulate the modern weaponry found on today’s battlefields.
New Gear: own the night with the introduction of thermal and night vision optics, plus a pair of powerful binoculars critical for locating the enemy before they spot you
Title: Aliens: Colonial Marines
Genre: Action
Developer: Gearbox Software
Publisher: SEGA
Release Date: Feb 12, 2013
Languages: English, French, German, Italian, Polish, Russian, Spanish
Aliens Colonial Marines-FLT
SIZE: 5.6 GB
You and your friends are the deadliest killers in the galaxy. Another glorious day in the Corps.
Buckle up, soldier! Welcome to Aliens™: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favourite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.
Key Features:
Enlist in the Marine Corps.
Bringing you a true sequel to the classic Aliens film, get tooled up with classic Marine weapons including pulse rifles, motion trackers and flamethrowers.
The most authentic Aliens experience ever.
Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric world where any moment could bring your death.
Drop-in/Drop-out co-operative gameplay.
The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions within an over-arching narrative.
Loadouts and upgrades.
Create your perfect killing machine. An extensive upgrade system allows players to customise their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.
GTA: Vice City does things GTA4 didn't do. The full list is far too extensive, but the crucial elements are as such: 1.) You can ride motorcycles (four different kinds, a high-powered street bike, a chopper, a scooter and a dirt bike) all over the city. They all handle remarkably well: Some are incredibly fast, and others handle traffic better than others. And you can pull off Stunt Jumps with them, adjusting the bikes in mid-air, thanks to a city specially designed with ramps, jumps and surfaces designed for launching you into the air. 2.) You can pilot helicopters through the skies, lifting up above everything and landing down on whatever permits a vehicle of that size. Vice City is designed as two large, mostly symmetrical thumb-like islands, enclosing at least three smaller islands, providing channels of water in which to skipper boats. 3.) Yes, Rockstar expanded the use of boats, and just like the acquisition of cars, motorcycles and helicopters, players can now acquire a quiver of water-ready vessels to ride.
Just as the city has expanded on the outside to include more waterways and more rooftops (you'll be surprised to see the lines of rooftop jumps designed for you Stunt Jump artists our there), it's also expanded internally. 4.) Lead character Tommy Vercetti opens doors and then walks inside them; and after a short load time of five to 10 seconds, he's inside, be it a strip club, mansion, dance club, movie studio, apartment, hotel, what have you. Missions take place inside buildings, sometimes using a combination of both inside and outside structures. Inside, the camera work isn't perfect. In fact, it grows quite aggravating; and for the most part the architecture isn't stunning either, but the idea of levels taking place inside is a natural extension of the game, and it work out well enough.
Last year's onslaught of AAA games had us staggering with delight -- and exhaustion -- when the year finally came to a close. In comparison, this year's lineup of games, well, it initially looked stunning, before the delays anyway. But now it's clear what 2002 is all about. Like a co-worker of mine said a few weeks ago, there's Grand Theft Auto: Vice City, and there's everything else. The biggest, most anticipated game of 2002 is upon us, and a large population of the gaming public has come to a halt as Rockstar North has slaved away to finish its second massive blockbuster just one year after GTA San lit the videogame world on fire. And now it's here. It's finally here.
So how is it? How does the sequel, prequel, or next iteration of the series (whatever you want to call it) play? It's a spectacular piece of videogame technology and design, a large-scale operation that no other action games can come close to replicating, at least so far. It's still wonderfully designed with a luxurious open mission structure, it's enormous, stylishly draped with '80s regalia, adorned with mature themes, and on and on, and it's as fun, if not more fun than last year's effort. But it's nowhere near the wake-up call surprise
Grand Theft Auto III was. It no longer shocks me with its ambitious gameplay design or the sharp hilarious radio sociopolitical commentary, or the deliberate presentation of mature and stylish themes that its predecessor did. Sure, it's still got all those qualities; but I now expect them from the Grand Theft Auto series. Over the last year a little of that sheen, that surprising magic, has worn off. Now that I'm back on planet Earth, it's time to take a closer look at the good, the bad, and the ugly in Grand Theft Auto: Vice City
Title: Arma 3 Alpha
Genre: Action, Strategy, Simulation
Developer: Bohemia Interactive
Publisher: Bohemia Interactive
Release Date: Mar 5, 2013
Languages: English*
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open – Arma 3 sends you to war.
Key Features in the Arma 3 Alpha
Stratis Island
Take your first steps in Arma 3 by exploring the 20 km² island of Stratis. Navigate its rugged terrain, expansive forests and man-made airbase.
Showcases
Enjoy a taste of Arma 3’s diverse gameplay by completing the selection of Infantry, SCUBA, Vehicles and Helicopter showcases.
Multiplayer Scenarios
Form a squad and team up to fight against your enemy in 2 co-operative multiplayer scenarios.
Vehicles & Weapons
Master air, land, and sea with the 8 vehicles featured in the Alpha; choose your gear, pick from a collection of weapons, customize your loadout.
Content Creation
Start creating your own experiences with the powerful scenario editor; create mods for others to play; and join our creative community.
Revamped Engine
Navigate the battlefield with fluid new animations; feel the devastating power of combat with the upgraded sound engine, new ragdoll simulation and PhysX™-supported vehicles.
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